This mid century chair 3d model is a game-ready furniture asset inspired by classic modernist seating, with a sculpted plastic shell and slim metal legs. The shape has a strong silhouette and a familiar designer-furniture feel (inspired by mid-century Modzelewski’s designed PVC chair), making it useful in interiors that need a recognisable statement piece without pulling too much attention away from the wider scene.
This modernist 3D chair asset works well in office spaces, waiting areas, apartments, studios and other interiors where a clean mid-century or retro-modern look helps define the setting. The glossy red finish gives it a more graphic presence, so it can function either as a practical seating asset or as a subtle accent prop within a room.
Its form is simple enough to read clearly from a distance, but still has enough curvature and surface character to hold up in closer views. That makes it suitable for real-time environments where furniture often appears at multiple distances and needs to remain visually consistent across a scene.
Mid-Century Designer Chair Model Features
- Game-ready furniture asset with clean, readable forms
- Sculpted plastic seat (PVC / PCV material) with integrated armrests, metal legs
- Slim metal legs for a light, modernist profile, inspired by Modzelewski’s design and Danish / German and Scandinavian modernist design
- Suitable for interiors ranging from domestic to commercial
- Prepared with multiple LOD meshes for efficient real-time use. Tris from 11k (LOD0) to ~400 for LOD3.
LOD and Engine Compatibility
The asset includes nested LOD meshes, making it practical for game development workflows and larger interior scenes where furniture may appear repeatedly. The naming visible in the source screenshots follows a structure commonly used in Unreal-style pipelines, but the model remains engine agnostic and can be used in other real-time workflows just as easily.
Compatible with Cryengine (nested LODs), Unreal Engine, Unity, Godot, Unigine and other engines that support standard 3D asset formats.
Materials and Visual Style
The chair has a glossy moulded-plastic look with subtle surface wear, helping it feel used rather than overly pristine. Visually, it sits somewhere between a clean design-piece prop and a believable everyday interior object, which makes it flexible across stylised and more grounded environments.
Because of its bold colour and recognisable outline, it can also help break up neutral interiors or support retro-inspired art direction without requiring ornate detail.
How this Plastic Chair Asset Can Be Used?
This chair fits naturally into offices, reception spaces, creative studios, flats, lounges and public interiors where mid-century influences or modernist furniture help establish tone. It also works well in architectural visualisation, interactive walk-throughs and narrative-driven game scenes where furniture contributes to the identity of a space.
In games, it can be used as a repeated seating asset in waiting rooms or meeting areas, or as a stronger hero prop in smaller interior setups where colour and shape matter more. The included LOD structure also makes it a sensible choice for scenes with multiple instances.
Technical Details
- Formats included: FBX, GLB
- Scale: real-world
- Pivot: centred for placement
- Geometry: clean and non-overlapping
- Includes: main mesh plus LOD variants (up to LOD3)





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