Portable Light

3D Model by varcolacusvarcolacus in Lighting

$8.00

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Download files: fbx, zip

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Portable work light game ready low poly 3d model with PBR textures in FBX format. Ready for CGI, video games, 3d projects.

This is a portable light 3d model that can be used as a game prop in the level design, industrial or workshop environments. The work light asset comes with PBR game ready textures and is provided in FBX format making it easy to import to the game engine of your choice. The FBX contains 3LODs (Level of Detail) meshes.

Asset Features:

  • High quality, believable PBR game ready work light suitable for live rendering (video games) and other 3D projects
  • Topology: Low Poly 4,578 quads – LOD3: 560 quads (See  LOD0 wireframe)
  • 2 materials
  • UV maps: yes, non overlapping

PBR Materials and Textures

Textures are in TIFF format in 1k, 2k resolution. There are 2 material sets and 2 colour variations of the work light: yellow and blue. 2 materials: ligh, bulb + proxy no draw.
Following texture maps are included:

Specular Glossiness

Standard SpecGloss workflow to be used with any DCC tool or source for Cryengine. But you can use already prepared textured included (see below).

  • _Diffuse (Albedo)
  • _Specular
  • _Glossiness
  • _Normal
  • _Emissive

PBR Cryengine SpecGloss workflow

  • _diff (AlbedoWithAlpha)
  • _spec (Specular)
  • _ddna (NormalWithGlossiness)

Metallic Roughnes texture maps

Decided to add some textures for Metallic workflow as this is standard for people using game engines such as Unreal Engine, Unity or Unigine. It’s useful for Blender 3D Cycles (PrinciplesBSDF) .

  • _BaseColor
  • _Roughness
  • _Metallic
  • _Roughness

Extra Notes

The model is a result of me following Elliot Kimmel. Check out his Zerobio channel on Youtube. Personally I do enjoy Elliot’s content while doing some work. This time I treated it as an exercise, as form of resting from ongoing 3D project I’m working on. However eventually I thought I’d turn it to a game ready work light asset. Textured it and gave it some LODs as a topology was a tad too high. The snapshot with wireframe view shows LOD0 – main mesh. Thus there are 3 LODs included and a simple box proxy.

Asset is prepared for use in Cryengine (parented) – drag and drop into Asset Browser and drag and assigned provided texture and assign to the shaders texture slots for the material.

Previews are from EEVEE though using SpecularBSDF shader and Emission shader. Images were compressed for web.

Additional information

File formats

FBX, TIFF

Game Engine

, ,

Tools used

Blender 3D, Substance Painter

Game Engine Compatibility

Cryengine 3D ModelsUnity 3D Models

varcolacus

3D Artist – Indie Game Developer.

30% off when you buy any of my 3d models: vrac-indie30 (1st purchase). Enjoy.

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File format: fbx, zip

  • Portable Light FBX Interchange Model  -  517.45 KB
  • Portable Worklight Textures for Cryengine  -  36.29 MB
  • Metallic Roughness Textures (Unreal, Unity, Godot, Unigine)  -  14.63 MB
  • Specular Workflow Textures  -  16.37 MB
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