About the Middle Eastern Helmet model
The Middle Eastern Helmet was made with game design in mind, so it is of relatively low poly count but also good enough for cutscenes or closeups. The Main Mesh (LOD0) is composed of 10,938 tris, LOD1 is 6,302 tris and LOD2 is 1,284. With the Mesh there is also a simple proxy/collision box. The Mesh is in the FBX format to allow for easy and simple exporting into different game engines (as well as 3d manipulation programs if need arises).
About the Textures
To achieve a higher quality effect, normals have been baked from a high-poly version of the mesh to a low-poly version. The textures themselves are in 2k or 1k formats depending on the way in which someone wants the model used. The texture sets are in the standard PBR Specular-Glossiness workflow as well as in a PBR Specular-Glossiness format for Cryengine.
PBR Specular-Glossiness
- Diffuse
- Specular
- Glossiness
- Normal
- Height
PBR Cryengine Spec-Gloss
- diff
- spec
- ddna
General 3D Model Info
UV Maps: Yes, overlapping
LODs: Yes – main mesh, LOD1 and LOD2
Proxy/Collision box: Yes, simple
Polycount (main mesh): 10,938 tris
Texture resolutions(s): 1K and 2K
Texture workflow: PBR Specular-Glossiness + PBR Cryengine Specular-Glossiness














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