A low poly desert town pack containing Arabic Desert Middle East style buildings, made for a modular workflow (each Building contains variations allowing for customization). Over 100+ meshes available. The Assets are optimized to use a single 256×256 texture.
The pack contains 7 main buildings. Aside from the main building structures, there are also attachments included to make the set more alive. Some examples include stalls, tent covers, some basic foliage, and colored roofs.
About the 3D Desert Assets
- Topology: Low Poly
- Assets are UV mapped and ready to be used
- Textures: yes, models are game optimized, share the same texture, 256x256px resolution.
- Materials: yes, 1
- Models: The pack contains over 100 low polygon models (meshes) allowing for a desert / Arabic style environment and world building very quickly
- Different color variations available: see previews
The look and art style
After some iterations and initial tests I decided to go for stylized 3D desert houses environment. Thus the usage solid colors and subtle gradients only in this low poly desert town. My goal was to achieve bright and clean look where the change of lighting within the game engine (Unity3D, Unreal Engine 4, Cryengine, Blender). would determine the look.
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Models created in Blendered. Previews rendered in EEVEE.
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