Industrial Cable Reel Game Asset
- UV mapped: Yes, non overlapping
- PBR Workflow: Specular Glossiness, Cryengine SpecGloss
- Level of Detail: Yes, LOD0 – LOD4, Simple proxy mesh
- Polycount: LOD0 – 1,131 polygons / 2,262 tris – LOD4 120 faces / 240 tris (preview pics show LOD0 and LOD4 wireframes)
- 3D Model format: FBX
- Textures: lossless TIFF, 2048 x 2048 px
PBR Textures
5 different texture sets (5 color variations) of the reel
- _diff (Albedo/Diff)
- _spec (Specular)
- _ddna (NormalWithSmoothness)
Standard Specular Glossiness:
- Diffuse
- Specular
- Glossiness
- Normal
Previews rendered in Blender EEVEE using Specular BSDF shader and simple HDRI.
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