- UV unwrapped: Yes, non overlapping
- Game optimised: Yes, LODs, Proxy
- PBR workflow: Specular Glossiness
- Level of Detail: Yes, LOD0 (main mesh), LOD1, LOD2
- Polycount: Low Poly, LOD0 1,140 faces / 2,272 tris; LOD 2 – 322 faces / 640 tris
Preview shots taken in Blender EEVEE rendered, basic HDRI setup.
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