This is a medieval alchemy lab percolator 3D model. The 3D asset was inspired by old Dutch paintings. Initially the asset was created for medieval set video game for Cryengine game engine. Lately it have been retextured and re-modelled lately to optimize it a bit more. Added Metallic Roughness and Specular Glossiness textures.
Game ready asset, ready to be imported to Cryengine
1k 2k PBR spec gloss textures in .tif format
diff, ddna, spec
Also added workflow textures:
- Metallic Roughness
- Specular Glossiness
Asset Features
- Polycount: LOD0 2,935 faces / 5,718 tris
- Object dimensions: 1m46cm x 49.3cm x 44cm
- UV: non-overlapping UV
- Formats available: FBX, OBJ
Preview images rendered in Blender 3D EEVEE renderer.
Blender Use
Use the Specular BSDF shader. Normal map with alpha channel smoothness for Cryengine 5. Connect normal map alpha channel node (glossiness) to Roughness node in Specular BSDF shader, then Invert it.
Or see this quick guide on how to use spec / gloss 3d models for Cryengine in Blender 3D EEVEE.
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