Level of Detail Workflows for Game Assets
Level of Detail, usually shortened to LOD, is one of the most important tools for keeping real-time scenes performant without…
Level of Detail, usually shortened to LOD, is one of the most important tools for keeping real-time scenes performant without…
“Low poly” and “high poly” are often treated as shorthand for asset quality. In real-time projects, that assumption rarely holds…
Blender is a common starting point for creating real-time assets, but exporting those assets into a game or visualization engine…
“Game-ready” is one of the most frequently used terms in 3D asset marketplaces, yet it is also one of the…