categoryAsset Workflows

Asset Workflows, Game Assets Creation

Level of Detail Workflows for Game Assets

Level of Detail, usually shortened to LOD, is one of the most important tools for keeping real-time scenes performant without…

Asset Workflows

Low Poly vs High Poly Assets for Game Engines

“Low poly” and “high poly” are often treated as shorthand for asset quality. In real-time projects, that assumption rarely holds…

Asset Workflows

Blender to Engine Export with FBX and glTF

Blender is a common starting point for creating real-time assets, but exporting those assets into a game or visualization engine…

Asset Workflows

Game-Ready 3D Assets for Real-Time Projects

“Game-ready” is one of the most frequently used terms in 3D asset marketplaces, yet it is also one of the…