Level of Detail Workflows for Game Assets
Level of Detail, usually shortened to LOD, is one of the most important tools for keeping real-time scenes performant without…
Level of Detail, usually shortened to LOD, is one of the most important tools for keeping real-time scenes performant without…
“Low poly” and “high poly” are often treated as shorthand for asset quality. In real-time projects, that assumption rarely holds…
Blender is a common starting point for creating real-time assets, but exporting those assets into a game or visualization engine…
“Game-ready” is one of the most frequently used terms in 3D asset marketplaces, yet it is also one of the…
In the crowded world of indie game development, standing out is more important than ever. With thousands of games released…
In the ever-evolving landscape of video games, narrative design stands as a linchpin, transforming gameplay from a series of actions…